![]() ![]() ![]() Here is a few more things I can mention at this point in the sculptġ, women and men have a certain baggyness to under their eyebrow on the outer side of their eyes, but yours is pushing it, and its much too far towards the front. I wasn’t sure if the front and side view reference shots you posted before where she is blinking in the side view are your fixed versions or not, because they are perfectly aligned, her head is not at different angles…īut yeah, you’re making leaps and bonds of progress on this! Next post should include the changes in the planes of the face like Ravis3057 had illustrated. Image planes corrected, and new open eyes added on the side view!.Remodeled the eyes to be more efficient and allow for easier manipulation.However i am now modelling using both 3/4 views and orthogonal views. Ears and jaw have been repositioned and the sternocleidomastoid muscle has been i did use reference however i moved away from the reference due to the confusing perspective. I have not addressed the the planes you mentioned and illustrated yet, will attempt this soon since i think my tri count and topology will work for what i want to achieve. Eyeball is bigger but still seems to be too small. (i had to actually distort the image, so i will not follow the reference to the t). (the reference with the eyes open has her smiling… completey changing her Ravis3057: Image planes fixed. However i have now photoshoped that reference into my existing one as shown below. glad i posted this up here at RENaRt: yeah, i had to use that reference for adjusting the head. She has a slight bump near the middle of her noseĪhh, big list :eek. ![]() Her nose is a bit more boxy up by the bridge The sternocleidomastoid muscle on the neck is too prominent O With the ear being as far back as it is its throwing off the jaw the line Her ears lack volume and are placed way too far back on the head Your polygon density is a bit heavy as well ![]() Hopefully i can correct the issues bellow within the next few days. I might have to retopologise some areas to further decrease the poly count. will do more after i sleep :wise:ġ000 polys down. Here is my first run at the efficiency issue. Thanks heaps, been looking at the model so much with no other input besides my own… should of posted this up earlier :shrug. ![]()
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